Dev

Here's some of my game dev and coding stuff.
There's more in my itch.io and github profiles.


Game Dev

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Ping Pong Color

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Ping Pong Color

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Ping Pong Color

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Ping Pong Color

Ping Pong Color

Ping Pong Color is my first finished game, released in 2022.

It's an infinite arcade game where you must destroy every obstacle in your way, making sure you match their color at the rythm of the beat.

Unity, Reaper, FMOD
Postmortem-itch.io
Other games

Level Design

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dm_oclo

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dm_oclo

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dm_oclo

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dm_oclo

dm_oclo

This is a map made with Hammer for Half Life 2: Deathmatch.

I've heard a lot about Hammer so I decided to make this little level to learn more about it.

The level itself is a very open arena-like map to fit the chaotic fast-paced gameplay of HL2:DM.

Tool Development

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Jeringa Dependency Injector

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Jeringa Dependency Injector

Jeringa Dependency Injector

Jeringa provides custom attributes to automatically fetch dependencies from different parts of your scene hierarchy without manually managing references.

  • [FromSelf]
  • [FromType]
  • [FromParent]
  • [FromChild]
  • [FromAny]
  • [FromSibling]
Magnolia for Blender

Magnolia for Blender

Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow.

  • Edge Bevel Tools & Baking
  • Unity/UE .fbx export
  • Mesh Debuggers
Magnolia for Toolbag

Magnolia for Toolbag

Magnolia for Toolbag adds new functions to Marmoset Toolbag, such as:

  • Randomize HDR
  • Drop to Floor
  • Align Objects
  • Randomize
Other tools