👋 Hi, I'm Simon - Developer & Tech Artist
Passionate about building tools and systems that improve efficiency and creativity.
Skills
Languages: Python, C#, C/C++, HLSL, JavaScript
Technologies: Unity, Blender API, Qt/PySide, WinForms, React/Tailwind
Experience
Guardian Glow Limited - VFX Engineer/Tool Programmer (Part Time)
Nov 2025 - PresentPython, Procedural Geometry
- Automated & Multithreaded background rendering of Synthetic Data using Blender CLI and Python, improving render times by up to 14x.
- Developed procedural geometry and simulation systems for the generation of ground truth data.
Animated Storyboards - Blender Tool Programmer
Mar 2023 - Jun 2025Python, QML, C#/WinForms, MAXScript
- Engineered 40+ Blender tools to automate core production workflows, boosting efficiency. Adopted across the studio by 100+ artists, these tools became central to the pipeline and were instrumental in the successful migration to Blender.
- Built a custom auto-rigging system with a Qt-based Rig Picker UI, reducing rig setup time by 90%+
- Developed desktop automation utilities (C#/WinForms) to support batch rendering and asset management
Mutate - Game Developer
Apr 2022 - Jan 2023Game & Level Design, C++
- Designed and implemented 10+ interactive mini-games using in-house UGC tools.
- Developed modular gameplay systems and mechanics in C++, contributing to faster iteration cycles.
- Explored and documented UGC tool limitations, providing actionable feedback that improved developer usability.
Education
BIOS - 2016 - 2018

