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👋 Hi, I'm Simon - Software Developer & Technical Artist

Passionate about building tools and systems that improve efficiency and creativity.

  • Batch Renderer - CLI batch-renderer for Blender
  • Magnolia for Aseprite - small set of tools for Aseprite made with Lua
  • Parallax - CLI tool for creating parallax scrolling .gifs
  • Album Splitter - tool to split .mp3's from timestamps
  • Magnolia for Toolbag - set of tools for Marmoset Toolbag made with Python
  • Batch Color Calibration - automatic Calibration system for RAW 3D scans (PySide/Qt/Python)

Skills

Languages: Python, C#, C/C++, TypeScript / JavaScript

Tools & Platforms: Unity, Blender, Git, Github Actions

Frameworks/Libraries: Qt/QML (PySide), Tauri (React + Rust), Three.JS/R3F, Zustand


Experience

Guardian Glow Limited - Technical Artist/Tool Programmer

Nov 2025 - PresentPython, Procedural Geometry
  • Automated Blender rendering via CLI/Python, reducing render times by 14x through multiprocessing.
  • Implemented procedural geometry and simulation systems to generate synthetic datasets for algorithm training.
  • Developed a collision-point detection system using Blender’s BVH API to generate detailed simulation data.

Animated Storyboards - Tool Programmer

Mar 2023 - Jun 2025Python, Qt/QML, C#/WinForms, MAXScript
  • Increased studio productivity by developing 40+ Blender automation tools adopted by over 100 artists.
  • Collaborated closely with artists to iterate on tools, documentation, and training materials.
  • Designed and implemented a custom auto-rigging system with a Qt-based Rig Picker UI, reducing rig setup time by over 90%.
  • Built desktop automation utilities (C#/WinForms) to convert 3ds Max assets to Blender.
  • Engineered an IPC-based bridge enabling one-click Alembic transfer between 3ds Max and Blender.

Mutate - Game Developer

Apr 2022 - Jan 2023Game & Level Design, C++
  • Designed and implemented 10+ interactive mini-games using in-house UGC tools.
  • Developed modular gameplay systems and mechanics in C++, contributing to faster iteration cycles.
  • Explored and documented UGC tool limitations, providing actionable feedback that improved developer usability.

Education

BIOS - 2016 - 2018

Associate Degree in Art & Game Design