👋 Hi, I'm Simon - Developer & Tech Artist
Passionate about building tools and systems that improve efficiency and creativity.
Skills
Languages: Python, C#, C/C++, HLSL, TypeScript / JavaScript
Frameworks/Libraries: Qt/QML (PySide), Tauri (React + Rust), Three.JS
Tools & Platforms: Unity, Blender, Git
Experience
Guardian Glow Limited - VFX Engineer/Tool Programmer (Part Time)
Nov 2025 - PresentPython, Procedural Geometry
- Automated background rendering of Synthetic Data using Blender CLI and Python, improving render times by up to 14x through Multiprocessing.
- Developed procedural geometry and simulation systems to generate ground truth datasets for algorithm training.
- Recreated biomechanics-based simulations by extracting and translating data from scientific papers using tools like DataThief.
Animated Storyboards - Tool Programmer
Mar 2023 - Jun 2025Python, Qt/QML, C#/WinForms, MAXScript
- Developed 40+ Blender tools to automate core production workflows. Adopted across the studio by 100+ artists.
- Iterated on tools based on artist feedback, while producing documentation and training materials.
- Designed and implemented a custom auto-rigging system with a Qt-based Rig Picker UI, reducing rig setup time by over 90%.
- Built desktop automation utilities (C#/WinForms) to convert 3ds Max assets to Blender.
- Engineered an IPC-based bridge enabling one-click Alembic transfer between 3ds Max and Blender.
Mutate - Game Developer
Apr 2022 - Jan 2023Game & Level Design, C++
- Designed and implemented 10+ interactive mini-games using in-house UGC tools.
- Developed modular gameplay systems and mechanics in C++, contributing to faster iteration cycles.
- Explored and documented UGC tool limitations, providing actionable feedback that improved developer usability.
Education
BIOS - 2016 - 2018

