These are some of the props I made for the 2-week long Senscape Adventurous Jam from 2021.
You can see the finished game here!
Blender's bevel shader was baked down to a normal map to avoid hard edges without increasing geometry.
Software:
- Blender (HardOps, BoxCutter, Cablerator, MeshMachine, MachineTools, DecalMachine)
- Substance Painter
- Marmoset Toolbag