Props for Senscape Jam 2021

These are some of the props I made for the 2-week long Senscape Adventurous Jam from 2021.

You can see the finished game here!

Blender's bevel shader was baked down to a normal map to avoid hard edges without increasing geometry.

Software:

  • Blender (HardOps, BoxCutter, Cablerator, MeshMachine, MachineTools, DecalMachine)
  • Substance Painter
  • Marmoset Toolbag