Maya

These are some modular assets that I made for a game in Mutate. The initial voxel assets were made in

MagicaVoxel, then taken to Blender for Unwrapping, to Substance Painter for texturing, and finally to Marmoset Toolbag for rendering.

Software:

  • MagicaVoxel
  • Blender
  • Substance Painter
  • Marmoset Toolbag