Maya
These are some modular assets that I made for a game in Mutate. The initial voxel assets were made in
MagicaVoxel, then taken to Blender for Unwrapping, to Substance Painter for texturing, and finally to Marmoset Toolbag for rendering.
Software:
- MagicaVoxel
- Blender
- Substance Painter
- Marmoset Toolbag