This prop was created following Rachel's Box Bot tutorial and taking this Nika's Kitbash as reference.
Blender's bevel shader was baked down to a normal map to avoid hard edges without increasing geometry.
Most of the modelling was boolean-based. Blender add-ons such as HardOps, BoxButter, MeshMachine, Cablerator, DecalMachine, etc... were used in the making of Box Bot.
Software:
- Blender (HardOps, BoxCutter, Cablerator, MeshMachine, MachineTools, DecalMachine)
- Substance Painter
- Marmoset Toolbag