👋 Hi, I'm Simon — Developer & Tech Artist

I create tools and systems to make people's life easier.

Tool Development

Lucero - Light Manager
Lucero - Light Manager
Lucero - Light Manager
Lucero - Light Manager
Lucero - Light Manager

Lucero - Light Manager

Python

A Blender addon designed to make lighting and rendering easier.

  • 💡Manage lights supporting GOBOs
  • 🌅Flexible HDR tools
  • 📸Quick camera setup & switching
  • 🎬Built-in compositor for final polish
Jeringa Dependency Injector
Jeringa Dependency Injector

Jeringa Dependency Injector

C# (Unity)

Jeringa is a Unity tool to easily find and inject Component dependencies.

Initially made for my own projects, decided to release for free
Magnolia for Blender

Magnolia for Blender

Python

Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow.

  • Edge Bevel Tools & Baking
  • Unity/UE .fbx export
  • Mesh Debuggers
Other tools

Game Dev

Ping Pong Color
Ping Pong Color
Ping Pong Color
Ping Pong Color

Ping Pong Color

Unity, Reaper, FMOD

Ping Pong Color is my first finished game, released in 2022.

It's an infinite arcade game where you must destroy every obstacle in your way, making sure you match their color at the rythm of the beat.

Postmortem-itch.io
Other games

Skills

Languages: Python, C#, C/C++, HLSL, Lua

Technologies: Unity, Blender API, Qt/PySide, WinForms, React/Tailwind


Experience

Animated Storyboards (ASB) - Blender Tool Programmer

March 2023 - May 2025Python, QML, C#/WinForms, MAXScript
  • Engineered 40+ Blender tools to automate core production workflows, boosting efficiency. Adopted across the studio by 100+ artists, these tools became central to the pipeline and were instrumental in the successful migration to Blender
  • Built a custom auto-rigging system with a Qt-based Rig Picker UI, reducing rig setup time by 90%+
  • Developed desktop automation utilities (C#/WinForms) to support batch rendering and asset management

Mutate - Game Developer

April 2022 - January 2023Game & Level Design, C++
  • Designed and implemented 10+ interactive mini-games using in-house UGC tools
  • Developed modular gameplay systems and mechanics in C++, contributing to faster iteration cycles
  • Explored and documented UGC tool limitations, providing actionable feedback that improved developer usability

Education

BIOS - 2016 - 2018

Associate Degree in Art & Game Design