👋 Hi, I'm Simon — Developer & Tech Artist
I create tools and systems to make people's life easier.
Tool Development
Lucero - Light Manager
Python
A Blender addon designed to make lighting and rendering easier.
A Blender addon designed to make lighting and rendering easier.
- 💡Manage lights supporting GOBOs
- 🌅Flexible HDR tools
- 📸Quick camera setup & switching
- 🎬Built-in compositor for final polish
Jeringa Dependency Injector
C# (Unity)
Jeringa is a Unity tool to easily find and inject Component dependencies.
Initially made for my own projects, decided to release for free
Jeringa is a Unity tool to easily find and inject Component dependencies.
Initially made for my own projects, decided to release for free
Magnolia for Blender
Python
Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow.
Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow.
- Edge Bevel Tools & Baking
- Unity/UE .fbx export
- Mesh Debuggers
Other tools
- Batch Renderer - a CLI batch-renderer for Blender
- Magnolia for Aseprite - small set of tools for Aseprite made with Lua
- parallax - a CLI tool for creating parallax scrolling .gifs
- album-splitter - a CLI tool for splitting .mp3s from timestamps
- Magnolia for Toolbag - Set of tools for Marmoset Toolbag
Game Dev
Ping Pong Color
Unity, Reaper, FMOD
Ping Pong Color is my first finished game, released in 2022.
It's an infinite arcade game where you must destroy every obstacle in your way, making sure you match their color at the rythm of the beat.
Postmortem-itch.io
Ping Pong Color is my first finished game, released in 2022.
It's an infinite arcade game where you must destroy every obstacle in your way, making sure you match their color at the rythm of the beat.
Postmortem-itch.io
Other games
- Downfall to Hell (2021, 48-hour jam) - level design, art.
- Godreach (2021, 48-hour jam) - level design, art.
Skills
Languages: Python, C#, C/C++, HLSL, Lua
Frameworks: Unity, Blender API, Qt/PySide, WinForms, React/Tailwind
Experience
Animated Storyboards (ASB) - Tool Programmer
March 2023 - May 2025Python, QML, C#/WinForms, MAXScript
- Developed over 40 Blender tools used daily by 100+ artists
- Helped migration of studio pipeline from 3ds Max to Blender
- Built a custom auto-rigging system in Blender with a Qt-based Rig Picker UI
- Creation of Desktop Automation Apps (WinForms)
Mutate - Game Developer
April 2022 - January 2023Game & Level Design, C++
- Creation of 10+ of Mini-Games with UGC Tools
- Design and Implementation of Game Components with C++
- Testing and exploring limitations of UGC Tools
Education
BIOS - 2016 - 2018