👋 Hi, I'm Simon — Developer & Tech Artist
I create tools and systems to make people's life easier.
Tool Development
Lucero - Light Manager
Python
A Blender addon designed to make lighting and rendering easier.
A Blender addon designed to make lighting and rendering easier.
- 💡Manage lights supporting GOBOs
- 🌅Flexible HDR tools
- 📸Quick camera setup & switching
- 🎬Built-in compositor for final polish
Jeringa Dependency Injector
C# (Unity)
Jeringa is a Unity tool to easily find and inject Component dependencies.
Initially made for my own projects, decided to release for free
Jeringa is a Unity tool to easily find and inject Component dependencies.
Initially made for my own projects, decided to release for free
Magnolia for Blender
Python
Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow.
Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow.
- Edge Bevel Tools & Baking
- Unity/UE .fbx export
- Mesh Debuggers
Other tools
- Batch Renderer - a CLI batch-renderer for Blender
- Magnolia for Aseprite - small set of tools for Aseprite made with Lua
- parallax - a CLI tool for creating parallax scrolling .gifs
- album-splitter - a CLI tool for splitting .mp3s from timestamps
- Magnolia for Toolbag - Set of tools for Marmoset Toolbag
Game Dev
Ping Pong Color
Unity, Reaper, FMOD
Ping Pong Color is my first finished game, released in 2022.
It's an infinite arcade game where you must destroy every obstacle in your way, making sure you match their color at the rythm of the beat.
Postmortem-itch.io
Ping Pong Color is my first finished game, released in 2022.
It's an infinite arcade game where you must destroy every obstacle in your way, making sure you match their color at the rythm of the beat.
Postmortem-itch.io
Other games
- Downfall to Hell (2021, 48-hour jam) - level design, art.
- Godreach (2021, 48-hour jam) - level design, art.
Skills
Languages: Python, C#, C/C++, HLSL, Lua
Technologies: Unity, Blender API, Qt/PySide, WinForms, React/Tailwind
Experience
Animated Storyboards (ASB) - Blender Tool Programmer
March 2023 - May 2025Python, QML, C#/WinForms, MAXScript
- Engineered 40+ Blender tools to automate core production workflows, boosting efficiency. Adopted across the studio by 100+ artists, these tools became central to the pipeline and were instrumental in the successful migration to Blender
- Built a custom auto-rigging system with a Qt-based Rig Picker UI, reducing rig setup time by 90%+
- Developed desktop automation utilities (C#/WinForms) to support batch rendering and asset management
Mutate - Game Developer
April 2022 - January 2023Game & Level Design, C++
- Designed and implemented 10+ interactive mini-games using in-house UGC tools
- Developed modular gameplay systems and mechanics in C++, contributing to faster iteration cycles
- Explored and documented UGC tool limitations, providing actionable feedback that improved developer usability
Education
BIOS - 2016 - 2018











