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Procedural Generation


Auto UVs

Handy Geometry Nodes setup created to allow real-time automatic UV Unwrapping based on edge angles, while still allowing custom seam-marking.

This is ideal for hard-surface objects.

Turntable + Float

Turntable provides an easy way to continuously rotate an object around a defined axis, allowing it to loop based on the scene frame length.

Float allows to move an object up/down based on a Sin function. There are separate intensity values for Translation + Rotation.

The idea is that these custom modifiers, along with other future modifiers, can be combined for Motion Graphics and procedural animations.

Match/Stitch Normal

Allows transferring the normals from one mesh to another based on proximity.

Can define a Vertex Group mask, or match vertices positions by a threshold.

Image Cloth Puff

Takes a mesh (with UVs) and uses Geometry Nodes to simulate clothing. Using an image as a mask for pinned vertices.

  • Pre and Post simulation subdivisions
  • Post-simulation smoothing
  • UV Tiling and Offset support