Procedural Generation
Auto UVs
Handy Geometry Nodes setup created to allow real-time automatic UV Unwrapping based on edge angles, while still allowing custom seam-marking.
This is ideal for hard-surface objects.
This is ideal for hard-surface objects.
Turntable + Float
Turntable provides an easy way to continuously rotate an object around a defined axis, allowing it to loop based on the scene frame length.
Float allows to move an object up/down based on a Sin function. There are separate intensity values for Translation + Rotation.
The idea is that these custom modifiers, along with other future modifiers, can be combined for Motion Graphics and procedural animations.
Float allows to move an object up/down based on a Sin function. There are separate intensity values for Translation + Rotation.
The idea is that these custom modifiers, along with other future modifiers, can be combined for Motion Graphics and procedural animations.
Match/Stitch Normal
Allows transferring the normals from one mesh to another based on proximity.
Can define a Vertex Group mask, or match vertices positions by a threshold.
Can define a Vertex Group mask, or match vertices positions by a threshold.
Image Cloth Puff
Takes a mesh (with UVs) and uses Geometry Nodes to simulate clothing. Using an image as a mask for pinned vertices.
- Pre and Post simulation subdivisions
- Post-simulation smoothing
- UV Tiling and Offset support